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I finally got around to something I’ve been intending to do since launching the app, and that is to create a proper website.

The site was originally hosted on since it is quick and simple to set up, but quite restrictive.

The site is now created using Hugo, a static site generator.

Sunday, August 26, 2018 Sun, Aug 26, 2018 26 Aug '18

The Prime “news item” on the home screen can now be dismissed. This is the first visible part of a wider effort to improve the home screen.

Thursday, August 9, 2018 Thu, Aug 9, 2018 09 Aug '18
Release notes

Just a couple of crash fixes:

  • Most importantly, a long standing issue that basically prevented the app from running on versions of Android below 4.3.
  • Additionally a crash affecting some people when saving games.
Tuesday, August 7, 2018 Tue, Aug 7, 2018 07 Aug '18
Release notes
Stats in 0.12
  • Added stats tracking.
  • Added game “fairness” to the chance-to-win display.
  • Game animation now respects system animation rate value. Most importantly this means animations will be disabled when in battery saver mode.
  • Fixed a hang when in battery saver mode.
  • Improve initial loading screen.
Wednesday, August 1, 2018 Wed, Aug 1, 2018 01 Aug '18
Release notes
  • Fixed an issue with player setup (and potentially other screens) crashing during rotation.
  • Improved layout of the custom game (previously game selection) screen on tablets.
Wednesday, July 25, 2018 Wed, Jul 25, 2018 25 Jul '18
Release notes

Added Prime, a paid option to disable ads and gain unlimited skips in campaign.

Tuesday, July 17, 2018 Tue, Jul 17, 2018 17 Jul '18
Release notes
Introducing Prime in 0.11

Version 0.11 adds the first in-app-purchase to Tic-toe-collection: Prime. This is basically just an option to play without ads. It will disable the banner ads in game as well as the interstitials that appear when you exit a game. It also lets you skip levels freely in campaign (and thus, eliminates the rewarded ads that you might otherwise see).

The current price is £1.19, $1.49, €1.39 or whatever the equivalent is in your local currency. Exactly how it is these prices is interesting. In general, I don’t support the idea of ending prices in a 9 (I try to avoid psychological trickery), so I chose the price to be a nice round £1. Google adds sales tax on to this, which in the UK is VAT at 20%. So the price should be £1.20. Sadly, I was defeated by Google. Once the local price is determined, it is then adjusted using “locally relevant pricing patterns”, which in many cases makes the price end in a 9. I could manually edit the price for any currency I think, but there are a lot of them, and as the exchanges rates fluctuate, I think I would have to update them.

Monday, July 16, 2018 Mon, Jul 16, 2018 16 Jul '18
Game design

You can now save a campaign game as a custom game. A feature I added after I wanted to save a particularly interesting game of Drop Three to show someone later, and realised I couldn’t.

Wednesday, July 11, 2018 Wed, Jul 11, 2018 11 Jul '18
Release notes
  • Skipped campaign levels can now be selected.
  • Skipping a level that has already been skipped no longer requires a rewarded ad view.
Tuesday, July 10, 2018 Tue, Jul 10, 2018 10 Jul '18
Release notes
  • Fixed a progression issue around “free skips” (Gomoku) in campaign mode.
  • Made the human player go first in campaign misère games.
  • Updated the title of “Game select” to “Custom game”.
Tuesday, July 10, 2018 Tue, Jul 10, 2018 10 Jul '18
Release notes