Release notes
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  • Skipped campaign levels can now be selected.
  • Skipping a level that has already been skipped no longer requires a rewarded ad view.
Tuesday, July 10, 2018 Tue, Jul 10, 2018 10 Jul '18
Release notes
  • Fixed a progression issue around “free skips” (Gomoku) in campaign mode.
  • Made the human player go first in campaign misère games.
  • Updated the title of “Game select” to “Custom game”.
Tuesday, July 10, 2018 Tue, Jul 10, 2018 10 Jul '18
Release notes
In progress campaign in 0.10
  • Added single player campaign mode.
  • Renamed the previous game option to “Custom game”.
  • Reworked the home screen “news” element to be more flexible - added campaign to it.
Monday, July 9, 2018 Mon, Jul 9, 2018 09 Jul '18
Release notes
Game selection in 0.9.3
  • Game selection now use the in-game renderer instead of static images.
  • About and Settings have been moved to the toolbar on the home screen.
  • In-game overlay now uses a help a icon.
Tuesday, July 3, 2018 Tue, Jul 3, 2018 03 Jul '18
Release notes

Just some minor startup improvements.

  • Improved actual startup time by making some things run in parallel that were previously serial.
  • Improved apparent startup time by transitioning from the splash screen to a loading screen sooner.
Monday, June 25, 2018 Mon, Jun 25, 2018 25 Jun '18
Release notes
Load game in 0.9

The game renderer has been massively overhauled, directly leading to the following:

  • New animations for playing pieces for Drop Four and Gomoku.
  • New winline drawing animation.
  • Scrubbing backwards through history now animated.
  • New piece option: filled triangle.
  • Saved games no longer use pre-generated images.
Friday, June 22, 2018 Fri, Jun 22, 2018 22 Jun '18
Release notes

The Easy AI and Hard AI now work with Drop Four. Apparently they were previously getting confused.

Wednesday, June 20, 2018 Wed, Jun 20, 2018 20 Jun '18
Release notes
Settings in 0.8
  • The game is now simulated on the game setup screen, to give an indicator of each player’s chance of winning.
  • A new option in settings to control whether game simulation happens in the cloud or not.
  • A new option in settings to control whether any cloud features are used.
  • Settings layout cleaned up.
Monday, June 18, 2018 Mon, Jun 18, 2018 18 Jun '18
Release notes
Game setup in 0.7.1
  • Added AI difficulty options.
  • Improved how players’ default names are handled.
  • Made lists of buttons wrap more nicely.
  • Fixed a bug which prevented the AI from realising it was playing Chain.
Friday, June 1, 2018 Fri, Jun 1, 2018 01 Jun '18
Release notes
Chain main menu in 0.7
  • A new game variation option I decided to call “chain”. Get an extra turn after completing a line.
  • See what the AI is thinking (when not running in the cloud). This has existed in some form for debugging, but I cleaned it up enough for the public.
Thursday, May 24, 2018 Thu, May 24, 2018 24 May '18
Release notes