- Skipped campaign levels can now be selected.
- Skipping a level that has already been skipped no longer requires a rewarded ad view.
Just some minor startup improvements.
- Improved actual startup time by making some things run in parallel that were previously serial.
- Improved apparent startup time by transitioning from the splash screen to a loading screen sooner.
The game renderer has been massively overhauled, directly leading to the following:
- New animations for playing pieces for Drop Four and Gomoku.
- New winline drawing animation.
- Scrubbing backwards through history now animated.
- New piece option: filled triangle.
- Saved games no longer use pre-generated images.
The Easy AI and Hard AI now work with Drop Four. Apparently they were previously getting confused.
- The game is now simulated on the game setup screen, to give an indicator of each player’s chance of winning.
- A new option in settings to control whether game simulation happens in the cloud or not.
- A new option in settings to control whether any cloud features are used.
- Settings layout cleaned up.