Bad options are allowed

A 1×1 gridOne of my goals with Tic-tac-toe Collection is to provide the user with lots of options. Some examples are board configurations and rules. A big problem with this is that most combinations don’t result in fun games. Although I want these options to be available, I don’t want people choosing these settings by default since they will have rather pointless games.

Some are obvious: a 1×1 grid for instance is pretty silly. There are some you might not realise immediately but make sense when you think about it, like more than two players on a 3×3 grid is unlikely to ever have a winner.

After that, it gets hazy. For instance when playing with two players and misère enabled (creating a line loses) on a board with an even width and height, the player going second can trivially force a win. For people who want to play seriously, this is bad. But for a casual player this is probably not a problem. How to force the win isn’t that obvious, and it’s at least as interesting as standard Tic-tac-toe.

Most of the games are probably a force win for one of the players. But that doesn’t mean the game should be disregarded. After all, 19×19 Gomoku is unlikely to ever be “solved” even though that too is probably a force win.

My solution is to try and highlight settings options that are popular (Standard Tic-tac-toe for example) or interesting (Rumble 6×6). For the moment that works, but over time as the number of good options increases, I’ll have to come up with something better…

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0.5.2 Release notes

Gomoku stones in 0.5.2The biggest feature added in 0.5.2 is a new visual style for Gomoku pieces.

I have a new game mode in development and I realized it didn’t look right using the current style for pieces. As I started work I decided Gomoku might be improved with its own style too.

The result is intended to look more like traditional Gomoku stones.